![]() ![]() Minimum Engineer requirements may also be more of a factor. ![]() Plan ahead! Everything takes time to build now. If you detect a supply cruiser in March, build a satellite immediately! You are going to lose a bird within a few days. You can't get every UFO, and the survivors will sometimes send hunters after your birds. Keep a spare satellite on the launch pad. Satellite spam is no longer an effective strategy you'll fall too far behind on research. There isn't some dominant strategy deliberately embedded in the settings for you to root out instead, you'll have to mix both long-term preparation with short-term flexibility to deal with crises. Improvements in soldiers and technology will often be incremental rather than transformational. Be prepared to abort missions and lose satellites and countries. ![]() A number of strategic game elements are more random, and no longer are the parts of the strategy game that drive the narrative forward so simple to accomplish: They take meaningful amounts of time and resources, even as the aliens gain additional tools to beat you. Many players have reported this mod to be more difficult than vanilla X-Com. Figured we might have sufficient mass for a forum designated for Long War players to ask for help and share strategies that worked for them here. ![]()
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